Catch a Plane Guide

Catch a Plane Game Passes

Quick answer

There are 17 game passes and 15 are on sale: Power multipliers from 6 to 99 Robux, Cash multipliers from 29 to 119, gear passes from 9 to 399, three zone unlocks at 1199-1999 Robux and the 199 Robux Halloween Premium Pass. Two 1.5x passes are off sale.

Catch a Plane sells 17 game passes. Fifteen are on sale right now, two are off sale, and the prices run from 9 Robux for a starter bundle to 1,999 Robux for the Santa Zone. Every number on this page comes from Roblox's own game-pass data for this experience, read on 26 October 2026 — not from a screenshot or a reseller.

Catch a Plane multiplier ladder plate built from official game-pass prices

All 17 passes, official prices

PassRobuxPass idDeveloper note
STARTER PACK92026970976—
AUTO PLAY NOW!92026940967—
x2 Power620261909722x Power multiplier
x2 Cash2920263829742x Cash multiplier
x4 Power4920250989794x Power multiplier
x4 Cash6920267009614x Cash multiplier
X2 GEAR LUCK792025506959—
x6 Power9920265029496x Power multiplier
x6 Cash11920266710016x Cash multiplier
GOLDEN GLOVES1792025633015—
Halloween Premium Pass1992053229831Unlocks the premium track of the Halloween pass
INF STONES GLOVES3992025339031—
PHARAON ZONE11992026143026—
GOD ZONE12992027156957—
SANTA ZONE19992053301069—
x1.5 Poweroff sale20268329651.5x Power multiplier
x1.5 Cashoff sale20264489631.5x Cash multiplier

Sorted by price, the store tells a story: two 9-Robux entry items, a multiplier ladder that climbs from 6 to 119, two gear passes at 79 and 179, a seasonal pass at 199, the top glove at 399, then a jump to the three zone unlocks at 1,199 and up.

The four families

FamilyPassesPrice bandWhat you are buying
Power multipliersx2 (6) · x4 (49) · x6 (99)6–99More Power per flight
Cash multipliersx2 (29) · x4 (69) · x6 (119)29–119More Cash per flight
Gear and glovesX2 GEAR LUCK (79) · GOLDEN GLOVES (179) · INF STONES GLOVES (399)79–399Catch heavier planes, better boxes
ZonesPHARAON (1199) · GOD (1299) · SANTA (1999)1199–1999Named zones

Plus two singletons: STARTER PACK at 9 and AUTO PLAY NOW! at 9.

The multiplier ladder, read properly

Power and Cash both climb 2x → 4x → 6x, and the price steps are not linear:

StepPowerCash
x26 Robux29 Robux
x449 Robux69 Robux
x699 Robux119 Robux

Two things stand out. x2 Power at 6 Robux is the cheapest thing in the store by a wide margin, which is why it is the most tempting first purchase. And Cash multipliers cost more than their Power equivalents at every tier — 29 against 6, 69 against 49, 119 against 99.

The second fact tells you something about the game: Cash is the scarcer currency in normal play, otherwise its multipliers would not be priced higher. So if you are going to buy one multiplier, buying the Cash one buys relief from a real bottleneck; buying the Power one buys a cheaper, smaller convenience.

Neither beats gloves. A multiplier on a plane you cannot catch is still zero.

Gear, gloves and gear luck

  • X2 GEAR LUCK (79) doubles what gear boxes give you over time. Its value is proportional to how many boxes you open, so it rewards players who stay.
  • GOLDEN GLOVES (179) is the mid glove pass: faster grabs, heavier planes.
  • INF STONES GLOVES (399) is the top glove pass, and the most expensive non-zone item in the store.

The gloves and gear guide covers what each one changes in play; the price order here is the short version of that page.

The three zone unlocks

Zone passRobuxNote
PHARAON ZONE1199Named zone unlock
GOD ZONE1299Named zone unlock
SANTA ZONE1999Named zone unlock, most expensive pass in the game

These are the only passes that cost four figures, and they are all zone access rather than a stat. The zones and worlds page explains how they relate to the free route of finishing runs and earning trophies.

What to buy, in order

  1. Nothing, until you can catch a heavy plane. Strength training and gloves earned in game get you there for free.
  2. x2 Power at 6 Robux if you want to spend the smallest possible amount and see what a multiplier feels like.
  3. A glove pass — 179 or 399 — once the planes you are chasing need it.
  4. X2 GEAR LUCK at 79 if you are opening boxes regularly.
  5. A zone pass last. They are the biggest spend and the least useful before you can finish runs.

Skip: AUTO PLAY NOW! at 9 Robux if you are still learning timing, because it plays the game instead of teaching it. And skip the x1.5 passes entirely — they are off sale, so there is no price to compare.

Bundles versus singles

Two passes sit outside the four families, and both cost 9 Robux.

STARTER PACK is the cheapest bundle in the store. Bundles exist to bundle: whatever is inside is worth more than 9 Robux on its own, otherwise there would be no reason to buy it.

AUTO PLAY NOW! is the cheapest way to have the game play itself, and the name is the whole description. For a player who is still learning timing, that is a purchase that removes the practice.

The off-sale pair

x1.5 Power and x1.5 Cash are listed but not purchasable. Their notes still read "1.5x Power multiplier" and "1.5x Cash multiplier", which tells you what they were. They sit below the x2 tier, so the current ladder starts where they left off.

If you see a guide quoting a Robux price for either of them, that price is not current — the game-pass data returns no price at all.

Seasonal: the Halloween Premium Pass

At 199 Robux, the Halloween Premium Pass is described as unlocking the premium track of the Halloween pass. That is the entire official description, so treat it as a reward track layered on top of the main game rather than an upgrade to your gloves or currency.

For a new player it is a late purchase: a premium track pays out in cosmetics and rewards you collect by playing, which is worth little if you are still learning to hold a plane.

Frequently bought together, in practice

If you haveThe next pass that actually helps
NothingNo pass — train strength, earn a glove
x2 PowerA glove pass, not x4 Power
GOLDEN GLOVESStrength training, then X2 GEAR LUCK
INF STONES GLOVESX2 GEAR LUCK or a zone
A zone passThe next zone, or the Halloween track

The pattern all the way down is the same: passes remove constraints, so buy the one that removes the constraint you are actually hitting. If you are not sure which that is, read Strength and Hanging first — most players discover their constraint is grip, not income.